meta-unlimited updates

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metaexperiments :: the going mobile event - first trial

florian | 05 Juli, 2007 11:44

yesterday we did the first going mobile event.

experimenting with secondlife, mobile broadcasting, livestreaming

some thing worked pretty well, the mobile-broadcasting livestream over umts/hsdpa from the cologne city into the studio, for example. other things not.  but it was quite funny and we learned much about broasdcasting, mobile -units and we had some really nice images from cologne-city.

the whole info plus first doku is on the project-webside:

www.thegoingmobileevent.de 

OFFSHORING SECOND LIFE - THE VIRTUAL WORLD OF GLOBAL BUSINESS

florian | 19 Juni, 2007 00:20

nice article about the virtual world of business meeting virtual worlds of seondlife.

http://nwn.blogs.com/nwn/2007/06/offshoring.html 

cewl: www.mmogdata.com continues work of the legendary www.mmogchart.com/

florian | 19 Juni, 2007 00:06

lots of people have used the awesome www.mmogchart.com for information on the MMOG market which was created and maintained by SirBruce for many years, however since 2006 SirBruce has not updated the site.
in the tradition of mmogchart.com now mmogdata.com plans to continue the work of SirBruce.

great! good luck and success from meta-unlimited.com

www.mmogdata.com 

 

 

SL cannot truly succeed as long as one company controls the Grid.

florian | 14 Juni, 2007 12:13

open-sourcing the secondlife-backend so sims can run anywhere on any machine whether trusted by lindenlab ro not

The following news i found on zdnet.com is a little bit older but still important, as i think the biggest problem of secondlife is the proprietary format of the whole system.
It refers to a blogentry from 3pointD.com about "Platforms and Technologies Panel at VW07".

Pretty much the most interesting bit of this came at the very end, from Joe Miller, vp for platform and technology development at Linden Lab, makers of the virtual world of Second Life:

• We’ll be open-sourcing the back end so sims can run anywhere on any machine whether trusted by us or not.

• We’ll be delivering assets in a totally different method that won’t be such a burden on the simulators.

• Very soon we’ll be updating simulators to support multiple versions so that we don’t have to update the entire Grid at once.

• We’ll be using open protocols.

• SL cannot truly succeed as long as one company controls the Grid.

 "Having already taken the timid steps of open-sourcing the code for its client software, Linden Lab have confirmed that they'll be going the whole way, and will soon be opening up the server code for Second Life. This is big news, as it furthers Second Life's ambitions to be a fully distributed 3D network — built on interoperability and not owned by one company — a bit like the Internet itself. However, while these are much grander plans than simply being a provider of a proprietary 3D world (there are after all an increasing number of competitors), it begs the question of how Linden Lab plans to make money?

Right now, Linden generates most of its revenue through selling 'virtual land' a.k.a. server space and licensing the software needed.

Fellow ZDNet blogger, Dana Blankenhorn, asks whether this could in fact save Second Life? citing a number of different directions Linden Lab could go in, including:

  • Consult with companies wishing to sell through Second Life.
  • Support contracts for open source users.
  • Custom programming for Second Life extensions.

Additionally, it will be interesting to see who is first to offer Second Life hosting or use the server code for their own internal purposes. IBM would be an obvious candidate, perhaps offering corporate SL services. And for the rest of us? "GoogleLife", free virtual land — ad supported of course. It's certainly a possibility."

LINKS:

Platforms and Technologies Panel at VW07
Second Life to open-source grid; will Google bite?

META_UNLIMITED_RESEARCH MetaverseInfrastructure
Virtual worlds need open standards


coming soon :: the going mobile event

florian | 11 Juni, 2007 16:11

now. going mobile. 

after the great success of the i buy everything event, we will now focus on going mobile. using mobile-broadband-tech laptops and minidvcams we will leave the studio for hunting fresh and new images for a nice and groovy livestream we can send back to secondlife and mix with the images we get out of the virtual-system.

the webpage of the project dedicated the international is www.thegoingmobileevent.de.
please check by for update or contact us, if you want to take part.

 

 

my multiple Hybridspaces

florian | 11 Juni, 2007 14:15

after the small soloshow at the keenag-galery in februrary 2007 florian kuhlmann - leading senior partners and of meta-unlimited and a real globalplayer - presented his first comprehensive soloshow at art space on DEsign island.

my multiple hybridspaces - exhibition on artspace | DEsign islandmy multiple hybridspaces - instalation in essen, zeche zollverein, germany (weiter)

hybridhappening and more mixed reality projects

florian | 24 Mai, 2007 00:14

the next project i am planing is the thegoingmobileevent.de

but there are plenty of other projects worldwide with a focus on a similiar field, the description varies between mixed, augmented or hybrid reality.

there is an article on the electricsheep-blog, just take a look. they are doing the 10-day-destroy-television-show which sounds quite nice.i truly have to admit, electric sheep have been real early adpaters in the field of mixing the stages, when they did a mixed reality event in february 2006 in a bar and sl.

this is a link to the VirtuaLive mixed reality concert that happened in New York earlier this month, organized by  Adam Broitman from virtuallivetv.

and i really like this one: the mixed reality monday by Tateru Nino. just take a look :) ...

the 10-day-destroy-television-show

 

2011, 80% of active internet users will spend a substantial amount of time in virtual worlds

florian | 27 April, 2007 22:24

Gartner tech analysts pronounced that by the end of 2011, 80% of active internet users will spend a substantial amount of time in virtual worlds. Earlier this year, a few bloggers, including myself, tried to picture Second Life in the context of Gartner's Hype Cycle--my biggest concern was whether SL's platform would hold out long enough to reach Gartner's "Plateau of Productivity." Perhaps latching on to IBM's "gameframe" quickly enough, Linden Lab can buy a second life for Second Life.

found on http://www.secretlair.com/index.php?/clickableculture/entry/ibm_cells_virtual_world_severs/

meta-unlimited together with tmd-consulting and raummaschinen: WE ARE GLOBALPLAYERS TOO

florian | 27 April, 2007 10:13

familiar exhibition in 'raum kalk' at cologne. together with tmd-consulting, meta-unlimited organized a small get-together of colognes netart-avantgarde in kalk.

experimenting with, live-streams, social-vr, hybridspace, transformation of the image from nondigital to digital space and the concurrent theme of globalization where focused by this happening.

participants of 'WE ARE GLOBALPLAYERS TOO' :
timothy shearer, benjamin tillig, sascha blume, ge:schuetz, florian kuhlmann, lance kanno and on extend stage at the kunstwerke 'raummaschinen
' featuring matthias neuenhofer.

weareglobalplayerstoo concept

the documentation of hybridhappening as pdf

florian | 02 April, 2007 12:27

the documentation of the i buy everything event for download in pdf-format.

theibuyevrythingevent.pdf

the ‚i buy everything event‘ was an event in the tradition of the happenings, extended by 21st century communication-technology.
the purpose of the experiment was to connect the digital world of secondlife with the nondigital
world - and vice versa in order to generate an open hybridspace.
generating hybridspace with the tools of the popculture or opening public space in the spectacular-space with the tools of the artists.

 

structure of the 'i buy everything event'

 

places: academy of media arts cologne / lance kannos public space in secondlife.com
date: decembre 2006"

images on flickr: 

the i buy everything event

 

 

playing together in sl -

florian | 10 März, 2007 20:22

how to entertain people in secondlife? 

"Jayce Logan: On Assignment – Smokin’ Aces Second Life Assassin

It’s not everyday you’re approached with an offer to be a hired gun, but that’s exactly what I found in my inbox when I checked my e-mail this afternoon. I was told L$1,000,000 was up for grabs and all I’d have to do was sign up and strategically place little bits of lead into the skulls of some other people. Hey, for a cool million? Who’d turn that down? "

read the whole article at slatenight ... 

 

 

who is building the metaverse ? - a panorama of current projects beside secondlife.com

florian | 09 März, 2007 10:41

looking at the hype around secondlife it would be pretty naive to believe this plattform would be and stay the unique social virtual reality project. i would not be very surprised if anywhere in silicon valey or another part of the international, some venture capital fed nerds would work on the the next secondlife.

yesterday sony presented the new 3d-world home a mix of microsofts live,the sims and parts and secondlife. lets keep in mind, that sony has great experiences with the field of mmorg with games like everquest or star wars galaxy. i am higly curious what we can expect from japan as next in this field. the grafic looks great and secondlife ist years behind to this.

i think the introduction of sonys new world is good occasion to take a short look around the world of metaverse-projects.

here you get the vidoe for download if desired: home.mov

read more about other projects around the metaverse in the whole article.

 (weiter)

some actual numbers about secondlife

florian | 07 März, 2007 12:12

some actual number about users, userprofits from reuters:

http://secondlife.reuters.com/stories/2007/03/08/high-end-business-profit-growth-rebounds-in-feb/ 

and some from secondliferesearch:

http://secondliferesearch.blogspot.com/index.html

companies: 

overview about realworld companies with dependencied and projects in secondlife:

hollyday in nexus-prime

florian | 05 März, 2007 10:50

science-fiction cyberspace and secondlife go close together

on reuters you can find a short summary about the different ficitional roots of sl. from gibsons neuromancer to neal stephensons snowcrash.some links to sci-fi places like 'nexus prime' and 'suffugium' in secondlife are mentioned.

so if you are intersted in a virtual-reality which is not orientated on an american suburb square dream take a look


is this cyber-trash the model for secondlife?

metaverse-filets of the day

florian | 27 Februar, 2007 20:56

today i found 3 projects and took a little look:

1: http://www.there.co

 i know, i know, nothing really new. i should have taken a look for a while into 'there.com', at least to know if it is intersting for a further investigattion. i'll take a closer look in the following weeks.
sounds intersting, its possible to import 3d-models form 3ds-max - but it costs real money and: I HATE 3DSMAX.
it's one thing i really like in secondlife, the editor, simple and easy to learn.

2. thecultoftrust.blogspot.com

funny guys, unfortunately no entry since july 2006, but the entrys you can read sound strange 

3. www.theport.tv

webside for the sl-project 'the port' - one of the places, really looking like cyberspace. and last but not least a wiki-magazin-project from 'the port'-team: www.flackattack.org 

the port - sealand 

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